About
Namazu Studios is a mobile game developer founded in November 2008 aiming to deliver an unparalleled mobile gaming experience by bringing the level of quality and polish expected from indie console and PC games to the mobile market. Namazu’s staff consists of experts from a variety of backgrounds including Enterprise Development, Cinema/Television, Industrial, Medical, Art, and Gaming applications.
With years of IT and software development experience under our belt, we are fully capable of delivering your next project efficiently and on time. We provide our clients expert advice and accurate estimates. We have published Apps to both the iTunes AppStore as well as the Android Market.
Our team is comprised of motivated engineers, artists, and designers with vision and determination to innovate in our field.

Patrick Twohig graduated from Ohio Northern University with a degree in Computer Engineering. He has extensive experience developing enterprise applications for the medical industry, having personally designed both the client and server architecture for Masimo Corporation’s flagship monitoring product, Masimo Patient SafetyNet. In addition to PC applications, he worked closely with embedded developers to bridge the connection between both small-scale and large-scale software applications. He has also developed professional products for the Microsoft Xbox Live platform, developing titles for the Xbox Live Arcade on-line catalog of casual games. Patrick is an active contributor to the Open Source software community and an active member of the Institute for Electrical and Electronics Engineers (IEEE). Patrick has been responsible for the architecture of Namazu’s game engine, Pisces, and is currently responsible for guiding the company’s technical vision.

Mortimer Scheinhorn graduated from the Art Institute of California – San Francisco with a degree in Game Art and Design. His strong foundation in fine arts combined with a proficiency in top 3D and digital illustration programs gives him a significant edge in video game asset production for all current markets. He has experience producing high-end artwork for multiple platforms including WiiWare and Xbox 360, and is familiar with the size restrictions present in game development pipelines. Morty acts as Art Director for Namazu Studios, assuming responsibility for illustrating conceptual art, developing the visual style, and producing the majority of in-house production art assets for all titles.
Samuel Kahn graduated from the University of Southern California with a degree in Cinema-Television. His background in film gives him a strong set of skills in storytelling, creative problem solving, organization and project planning. He has education and experience in graphic design and producing marketing and PR materials. For the last two years, he has run a successful freelance videography and design business. Samuel complements the Namazu Studios team as Creative Director, fulfilling responsibilities as Game Designer, Project Producer, Writer, Production Artist, and Marketing Director. Born in Lima, Peru, he is fluent in Spanish.
Keith Hudnall graduated from the Art Institute of California – San Francisco, with a degree in Game Art and Design. Keith has worked professionally as an artist filling the role of a technical artist for WiiWare and an Xbox Live Arcade title, and has been a game developer hobbyist for many years. His background in art, design, mathematics and programming gives him the ability to work with any team member on any aspect of a game project and help ensure that no one falls behind and there are no bottlenecks in production. Keith acts as the Technical Art Director, Gameplay Programmer and Game Designer for Namazu Studios.